Graphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count. Graphics: Fixed vertex color input when frame buffer fetch is used on GLES. Graphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal. Graphics: Fixed an issue where textures imported as ETC1 Crunched sRGB would appear too bright in linear projects. Graphics: Fixed an issue where creating an sRGB texture using one of the TextureFormat constructors in gamma project color space would produce a texture with an incorrect "Texture.isDataSRGB" value (false). The first build will still be the same, however subsequent will be reduced significantly.ĭocumentation: Updated docs to reflect how the engine works.Įditor: Entities are not displayed with OpenGL on some mobiles.Įditor: Fixed "Busy Progress Delay" not saving the new value when clicking to other tabs in the Preferences window.Įditor: Fixed an issue related to BRGs and Ambient Light.Įditor: Fixed an issue where some rendered gizmos, graph elements, handles, etc would be rendered with a final alpha value of less than 1.Įditor: Fixed createassetmenu attribute menu name with space won't work.Įditor: Fixed Debug Error logs in Prefab Overrides window.Įditor: Fixed Editor freezes for some time when moving a group of GameObjects in the Hierarchy.Įditor: Fixed enum values binding incorrectly when the enum contained obsolete values.Įditor: Fixed issue with font asset being re-created every domain reload.Įditor: Fixed last line of object picker sometimes being cut off.Įditor: Fixed nullref occurring when font references have not been initialized properly.Įditor: Fixed PlayerPrefs API in case registry keys has been manually deleted.Įditor: Fixed UI Toolkit Debugger upward search with SHIFT+F3 on keyboard with Fn key.Įditor: Switching to the Simulator view from the Game view will no longer change the Simulator view dimensions to be the same as the Game view. Package: Package: Updated Localization package to 1.4.4.ĢD: Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference.Īndroid: Fixed GPU skinning on remaining Adreno devices.Īsset Import: Fixed bug with BC7 texture encoding upon import crashing on older Penryn (Core 2 Duo) CPUs.īuild Pipeline: Improved build time when preparing the splash screen. XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios UI Toolkit Controls: List View automatically collapses when reordering items Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened 3D Physics: Editor crashes on nv::cloth::FabricCookerImpl::cook when entering Play ModeĪsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
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